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Griffin Academy

  • May. 26th, 2008 at 11:23 AM
Griffin School Image

School Colors: Black and White



Weather: The weather at the school and for the village reflects the weather of the cities surrounding the mountain range. The reason for this is magic, of course. Go outside the bounds of the school and you will find yourself in the true weather of the mountain tops of the Smokies. Also, the altitude while not as extreme as it would be outside fo the school bounds, it is still a bit 'thinner' in air than it is on the flat lands outside of the Mountain Range.



School Layout

The Buildings: Yes, each individual House has it's own building. And no, there are no tunnels or covered walkways in between the Buildings and the Main School. That means that your character must be prepared, or unprepared, for the weather and act accordingly if outside. Also, do to the confined nature of the small valley the school occupies in the mountains, when the school 'grows' it does not spread outward. Instead it grows upwards, adding on more floors to the existing buildings. So inside all but the Owlery and the Greenhouse there are magical elevators to take you to the floors needed.

In the Houses they are split in two once inside, one side for girls (Right Side), the other for boys (Left Side). Currently there is one floor per Grade. In each room there are only two occupants. Students do not get to choose their roommates, but instead it is chosen for them at random at the beginning of each school year. Also there is one common room for boys and girls to mingle in for each House. There are magical safe guards in place so that boys can not go into the girls side and girls can not go into the boys side. The only exception for this is Staff members. If a student tries to get past these safe guards they will be magically frozen in place as the Head of House is notified and will not be released until the head of House does so themselves.

In the Main Building the floors hold as follows:
On the first and Main floor are the kitchens, the standard Dining Hall and the Formal Dining Hall for celebrations. 2-5 are general classrooms, 2 & 3 holding the basic classes while 4 & 5 hold the specialized classrooms for third graders on up and special classrooms for Newt courses. Floor 6 holds an Olympic sized swimming pool and also various equipment for keeping in shape. Some of these pieces of equipment are reserved for Quidditch Players only, and can only be used while supervised by the Flying Instructor/Quidditch Referee. 7 & 8 holds rooms for various club and extra curricular activities. Floor 9 holds the Main Building offices for all Teachers and the Main Office for Headmistress Cooper. No matter how many floors are added on by the school the offices always remain the top-most floor.



Key Dates



Crup: These students are very much like the creature they are named for. They are fiercely loyal to one another, their friends and their families almost to a fault.
Colors: Black and Orange
Quidditch Team:
Keeper -
Chasers -
Beaters -
Seeker -

Dragon: These students are considered natural leaders, able to take the lead no matter the situation, whether they are needed to or not. They hold strong personalities, and their leadership abilities vary when it comes to mental or physical strengths.
Colors: Orange and Red
Quidditch Team:
Keeper -
Chasers -
Beaters - Milana Roussel
Seeker -

Mooncalf: The artisans of Griffin, these are very artistic students. Be it art, dancing or music, everyone in this House holds an affinity of some kind for the finer arts in life. They also tend to have their minds stuck in the clouds, and at times some of them will display an absent-minded kind of nature.
Colors: Silver and Dark Gray
Quidditch Team:
Keeper -
Chasers -
Beaters -
Seeker -

Re’em: These students hold a great strength within them, be it physical or mental. They excel very well at one thing, and do only moderately at all others. They are also very stubborn, sticking to an ideal even when faced with proof that they are wrong. They also hate to fail at anything.
Colors: Black and Gold
Quidditch Team:
Keeper -
Chasers - Vanessa Witfoth
Beaters -
Seeker -

Unicorn: Like the mythical creatures themselves, these students possess a rare chastity and purity about them. They are usually seen as naive and are the last to ever want to pick a fight.
Colors: Lavender and Dark Blue
Quidditch Team:
Keeper -
Chasers -
Beaters -
Seeker -



Smoky Mountain Village
Places of Business:
The Snooty Pig (Pub)
The Horny Toad (Restaurant)
Good Lickin'(Ice Cream Parlor & Sweet Shop)
Seven Stiches (Clothing/Tailor)
Jack Sprat (Toy Shop)
Fox Hole (Pawn Shop)
Dogearred (Bookstore)
Game Time (Quidditch Supplies)
Damian's Wands (Wand Shop)
It'll Do Inn (Hotel)
Newt's Newts (Pet Shop)



Allowed Familiars/Pets: Rat, mouse, owl, toad, frog, lizards (within reason), feline, canine, ferret, rabbit, avian (within reason), any others would need the explicit permission of the Headmistress.

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